Here are the latest screens from a Beta! playtest session.
We are nearing alpha stage of the engine. It's stock full of features: projectiles, wall building, springs, moving platforms, gravity control, doorways, grid controls and even a grappling hook!
We are currently optimizing #codePop and developing levels that really allow for great game flow and quick learning. Of course level design is very very difficult when the player can use code to affect the environment!
It just means we've got to think outside the box. We are in for some extreme gameplay!
- Team Beta!